Open for launches
Every coin
builds a game.
Launch a coin with an idea for a game. Every trade on it pays for the game to be built, one playable update at a time, and holders vote on what gets added next.
- Free to play
- No wallet needed to play
- Every version kept
↑ The house game, playing itself
- + ADDdouble jump/
- + ADDboss fights/
- + ADDa leaderboard/
- + ADDnew levels/
- + ADDpower-ups/
- + ADDsound effects/
- + ADDskins/
- + ADDa two-player mode/
- + ADDdaily challenges/
- + ADDa shop/
- + ADDnight mode/
- + ADDcombo meter/
- + ADDcheckpoints/
- + ADDa final boss/
From a ticker
to a game you can play.
A coin here isn't only a chart. It has a game attached that keeps getting better for as long as people trade it.
01
Launch a coin with a game idea
Pick a name, a ticker and a picture, then describe the game in a sentence or two. That sentence is the brief everything gets built from. Your first buy goes in at the same moment the coin is created.
- Live on pump.fun in one step
- Gets its own page here, with the game on it
Name
Ticker
The game
02
Trading pays for the game
Every buy and sell pays a small fee. Every 10 minutes those fees are collected and put toward building the coin's game. The coin's page shows what's been collected and what's been used.
- Collected every 10 minutes
- Spent on that coin's game alone
Next collection in 10 min
- 7xKp…2fQabuy0.42 SOL
- Lk9s…Wf4hbuy0.9 SOL
- 5nJh…Ue2bbuy0.33 SOL
- Cz8e…Tt0dsell0.6 SOL
- HwR4…mP3xbuy2.4 SOL
03
Holders decide what comes next
Anyone holding the coin can ask for something or back someone else's idea. The more you hold, the more your backing counts. Each new update takes the top request.
- Asking and backing are free
- No request? The builder picks the next best step
- 38%
nextAdd a double jump
- 31%
A boss every 5,000 points
- 18%
Night mode level
- 13%
Online leaderboard
ONE UPDATE, START TO FINISH
Every update happens where you can see it.
- 01
Planning
A short plan in plain words, posted before any work starts.
- 02
Building
The update gets made from the plan and the top request.
- 03
Testing
It's checked to make sure it loads and runs. If it fails, it doesn't ship.
- 04
Live
The new version is up to play, with a note on what changed.
Planning
Building
Testing
Live
The plan
v4 · just now
Double jump is in. Your best run now races you as a ghost, and rugs flash before they go.
- 100%
- of the coin's trading fees go to its game
- 10 min
- between fee collections
- v1 → ∞
- every version stays playable
- $0
- to ask for something or back it
Games in progress
Every coin launched here, and how far along its game is.
FLOOR · 0 GAMES
Nothing on the floor yet.
The first coin launched here gets the first slot, and its game starts as soon as its first fees come in.
Launch the first oneQuestions
The short answers. The docs have the long ones.
Do I need a wallet to play?
No. Every game plays free in your browser. You only need a wallet to launch a coin or to back a request.
Who builds the games?
An AI builder, working from the coin's idea and whatever its holders ask for. It writes a plan, makes the update, checks it, and puts it up to play.
What happens if an update breaks something?
Each update is checked before it goes up. If it doesn't pass, it doesn't ship.
Can I still play older versions?
Yes. Every version is kept on the coin's page, from v1 on.
What does launching cost?
Your first buy, plus about 0.02 SOL in network costs.
Where can I read the details?
The docs cover everything: fees, how the builder works, and how games are kept separate from the site.
Launch a coin.
Get a game.
Takes about a minute. You'll need a picture and an idea.